AI Insights · Timothy · October 2021
Top 5 Third Person Games in Russia Q3 2021
The performance of the top 5 third-person games in Russia saw notable trends in Q3 2021, with varying patterns in downloads, revenue, and active users.
In Q3 of 2021, the top five third-person games in Russia exhibited diverse performance metrics across downloads, revenue, and active users. Below is an analysis of each game's performance, based on data from Sensor Tower.
Race Master 3D - Car Racing
Race Master 3D - Car Racing from SayGames LTD saw a significant surge in weekly downloads, starting from 55 in early August and peaking at approximately 313K by the end of the month. The weekly downloads then gradually decreased to about 228K by the end of September. The game also experienced a rise in weekly active users, reaching around 653K in early September before stabilizing around 601K by the end of the quarter. Revenue growth was modest, peaking at $102 in the third week of September.
PUBG MOBILE
PUBG MOBILE by Tencent Mobile International Limited maintained a stable download rate, with weekly downloads fluctuating between 114K and 166K throughout the quarter. The game recorded a notable increase in revenue, peaking at around $391K in mid-August and maintaining figures above $300K for several weeks. Active users remained consistently high, ranging from approximately 2.9M to 3.3M.
Subway Surfers
Subway Surfers from Sybo Games ApS exhibited steady download numbers, averaging around 120K to 150K weekly. Active users saw a gradual decline from nearly 1.9M at the beginning of the quarter to about 1.5M by the end. Weekly revenue for the game peaked at $3.5K in early August and saw a gradual decrease, ending the quarter at approximately $1.2K.
Destiny Run
Destiny Run by Voodoo experienced a dramatic increase in weekly downloads, starting from just 232 in early August and peaking at around 526K in early September. Weekly active users followed a similar trend, surging from 297 in early August to approximately 795K by early September before tapering off to around 425K by the end of the quarter. Revenue remained minimal, peaking at $7 in the last week of September.
Going Balls
Going Balls from SUPERSONIC STUDIOS LTD showed a steady download trend, starting at 93K in late June and fluctuating around 76K to 167K throughout the quarter. Active users saw a decrease from 786K at the beginning of the quarter to around 540K by the end. Revenue peaked at $344 in early September and stabilized around $225 by the end of the quarter.
These insights come from Sensor Tower, where more detailed analytics and trends can be explored.